Wednesday, June 3, 2009
E3
both these games show so much promise and progression in game genres, the Heavy Rain Audition which was used to display the environment, rendering and emotive mechanics was breath takingly beautiful and I’m very happy to see that Heavy Rain hasn't strayed from its very obscure and open ended game play that was promised in its earlier stages, the project was kept so hush hush and the only piece of information I really had was "you could kill every main character, and still win the game. If one character dies, the game and story continues as the player controls another character.” that has to be the most inspirational concept of all time, it promises to be a truly cinematic experience.
Shadow Complex is a "Next-gen Platformer"; just those three sweet words send shivers down my spine. I love it whenever a new game genre is brought to the table, one day I will make a game genre... one day!!. the two creators Don Mustard and Cliff Bleszinski describe it as a Metroid style sidescroller modernized for a new audience, it makes me think of all the great games that could evolve into this new genre... old games from our childhoods such as Megaman, Final Fight, maybe even a slim chance at reviving sonic and even some indie games like Iji would transfer so perfectly to the next-gen platformer.
Oh how I love E3 and its wave of inspiration.
Sunday, May 31, 2009
Catch up.
Around 3 weeks ago was the beginning of “Indie Game Jam” that was held by Planet OneTwenty. Despite really wanting to enter I didn’t, in the end I didn’t have enough time due to the fact that I was just entering our remaining 2 week sprint for Bit Game. I will defiantly join a team for the next game jam; one of my dreams is to be able to make my own games, just small ones nothing huge but none the less make indie games with my own stories, mechanics and artwork.
Currently studying my Diploma in Interactive Game Development and recently just been finishing up my tafe work for this semester, I’ve been very busy on bit game and it is coming along very well. At the moment I’m thinking a lot about what I’m going to do after my studies, whether or not to go to university or try and continue into the games industry on some level. The majority of jobs I’ve seen ask for a minimum of 4 years industry experience and I could go to university but I will still need those 4 years after finishing, but on the other hand my Tafe training will give me 1 year worth of exemption from Uni and I’m bound to make many contacts from studying there.
There’s another question in what should I specialize in, the way I see it I’ve got a few options, I could become a designer, concept artist or something I’ve been more recently looking into is becoming a pixel artist (but I’m not sure if this even qualifies as a profession). From what I hear it’s important to be a specialist in the industry and employers are not looking for jacks of all trade.
Need to make my online portfolio so I can be researched by possible employers, so a lot of my spare time is going into looking professional online.
~ Scott
Tuesday, April 14, 2009
Indie Game Showcase
Last night was the Indie games show case organized by planet OneTwenty, and just a quick note on planet OneTwenty; they are quickly replacing the idga with an extremly well orginized meeting structure which I love.
Matt Dyet (my project producer and class mate) and I took our game in to show the Perth games community. We couldn't actually get a running version off our programmers so we essentially went to show artwork and we didn’t even have much of that... I’m kind of embarrassed that we did not come a little more prepared, but even so we met many people and introduced our game. The over all response was great, we ended up getting a lot of interest in just our concept which is proving to be very solid. Hopefully next month we can return with a running version of our game and wow some people.

~Scott





